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OFFICIAL DC Deck Building RULES FOR Competitive Play

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[{"text":"This rule structure was created by the playtesting team at NrdFeed.com.#NL##NL#*Updated for the 2017-2018 season.#NL#Summary of the updates:#NL#- Players now draft 1-6 in ascending order#NL#- The highest roller chooses whether they draft 1st or last."},{"header":"WHY IS THEre A NEED FOR COMPETITIVE RULES?"},{"text":"Have you bought a majority of the DC Deck Building (DCDB) sets? Have you experimented with combining sets or even mixing Super Heroes?#NL##NL#Well, we are here to bring you the next evolution in DCDB so you can take your game to the next level.#NL##NL#We see a big vision for DCDB and think it has the potential for a highly competitive tournament scene. There are few games with as much flavor, consistency, and replay value as the DC Deck Building game, so we are excited to unite avid DCDB fans together.#NL##NL#These rules are aimed at competitive card players and encourages them to enjoy the game of DCDB at it's highest level.  We will provide a rotating ban list and tier lists to keep up with current game product and the tournament scene.#NL##NL#Current tournament coverage will be posted on NrdFeed, as well as articles on deck building and character selection.#NL##NL#We want to acknowledge that we are not affiliated with Cryptozoic Entertainment in any way. "},{"image":[{"src":"cry152421cryptozo.jpg"},{"caption":"NrdFeed is not affiliated with Cryptozoic Entertainment"}]},{"header":"OFFICIAL TOURNAMENT FORMATS"},{"text":"Free-for-All (Est time: 1 hour min)#NL#2 v 2 Teams (Est time: 1 hour 15 min)"},{"header":"OFFICIAL COMPETITIVE RULES"},{"text":"Play with the base rules from the latest DCDB rule book with the following changes:"},{"header":"Super Hero Selection"},{"double":[{"src":"scr740530screensh.jpg"},{"src":"scr787906screensh.jpg"}]},{"text":"For competitive play, hero selection is done in a completely new and innovative way!#NL##NL#You may choose any number of characters with a total value of 6. Characters have a different values (or tiers) depending on how powerful they are, how consistent they are, and their initial impacts on the game. #NL##NL#You can play as many characters as you like as long as their tier value is less than or equal to 6. #NL##NL#Use the Official Character Tier List when selecting your Super Heroes. #NL##NL#Link here: www.nrdfeed.com\/?s=9449#NL##NL#This system was designed to up the game\u2019s replay value and to allow for synergy between the characters. There are hundreds of potential team ups!"},{"text":"Super Hero Clarification Rules:#NL##NL#If a card says "Your Super Hero," it refers to all of your Super Heroes instead. #NL##NL#"Super Villains" that you start the game with (either from the Forever Evil set or an expansion) are treated as "Super Heroes" for card effects."},{"header":"Drafting Your Super Heroes"},{"image":[{"src":"tie569632tierdraf.jpg"},{"caption":"Start with the Tier 1"}]},{"text":"Summary:#NL#You will be performing a draft through the Super Hero stacks in ascending order.#NL##NL#Procedure:#NL#Set the starting Super Heroes out in stacks separated by cost. #NL##NL#Each player will roll a die. The highest roller will determine if they would like to go first or last. The order will rotate from the seating clockwise.#NL##NL##NL#The player who selects first will have the first chance at a character of value 1. That player may choose to pass or to take a character with value 1. After they make their choice, the choice passes to the player to the left.  If you choose to pass, you may no longer select a character of that value.#NL##NL#After all players have chosen and\/or passed on the characters with a value of 1, the process will then be repeated using the characters with a value of 2. Repeat this process all the way up to the character with a value of 6.#NL##NL#Each player may pick anywhere from 1 to 6 different characters to play. However, if at any point a player has used all 6 of their allotted points, that player is removed from the draft. Players do not have to use all of their points, but they may not exceed 6 points.  #NL##NL#The player who drafted first will go last. (Unless Flash is chosen)."},{"header":"Super Villains"},{"image":[{"src":"sv-420218sv.jpg"},{"caption":""}]},{"text":"Set up 5 villains in the Super Villain stack in ascending order of cost. The villains in the Super Villain stack should be chosen at random and should be kept a secret from all players. #NL##NL#First, randomly select one of the following as a starting villain and put it face up:#NL##NL#Flash (Forever Evil)#NL#Ra\u2019s Al Ghul (Origins)#NL#Vandal Savage (Heroes Unite)#NL#Slade Wilson (Teen Titans)#NL#Edward Fyers (Crossover 2)#NL##NL#[All of these have an original cost of 8]#NL##NL#Then, at random, choose the remaining four villains and place them face down underneath the starting villain in ascending order. Add a "+2 counter" on Super Villains. This means the villains cost an additional 2 points to purchase. "},{"image":[{"src":"ras288231ras.png"},{"caption":""}]},{"text":"Question:#NL#Why do we put a "+2 counter" on the Super Villains?#NL##NL#It balances the game when playing with more than one Super Hero. It ensures that the game is well-balanced  for competitive play and will be slightly more difficult to speed through every Super Villain without building a solid deck."},{"header":"Additional Rules:"},{"text":"You may only spend power to buy from the main line up OR the Super Villain stack, not both. If you "gain" cards, this does not count as buying (example: Cheetah). This has also shown to create a more balanced game."},{"header":"FREE-FOR-ALL GAME TYPE"},{"text":"There are no additional rules for a free-for-all game. For tournament play, be sure to have a judge set up the Super Villain stack and have the judge calculate points at the end. Cutting others decks will be enforced after they shuffle by the player on the left.#NL##NL#Use a 1 hour time limit for 3 players. 1:15 minute time limit for 4 players."},{"header":"2V2 GAME TYPE"},{"text":"Seating is different in a 2v2 game. Sit next to your teammate. The turn order must go Team A, Team B, Team A, Team B passing to the player to the left across from you. Keep the same order for the entire game.#NL##NL#You may buy or gain cards and put them into your teammates discard pile. If you do, one opponent may "Cycle" a card.#NL##NL#"Cycling" - You may discard a card and draw a card (in that order). Each player may only do this once per turn. #NL##NL#If an opponent buys more than 1 card for their teammate, both members of the opposing team may "cycle" a card. No player may "cycle" twice in a turn."},{"double":[{"src":"sbs68611sbs1.jpg"},{"src":"sbs96956sbs2.jpg"}]},{"text":""Cycling" does not trigger abilities from any other cards. (Example Harley Quinn or Deadshot etc...)#NL##NL#Just as in "free-for-all" the 2v2 tournament play be sure to have a judge set up the Super Villain stack and have the judge calculate points at the end. Cutting others decks will be enforced after they shuffle by the opponent sitting across from them.#NL##NL#Use a 1 hour and 15 minute time limit for 2v2 Tournament Games. #NL#"},{"header":"Time in the Round Procedure"},{"text":"Once the clock hits zero, time in the round is declared. The active player will finish his\/her turn. Afterward, complete a turn cycle for all players until all players have had an equal amount of turns for the game total. #NL##NL#Then afterward, each player takes one additional turn.#NL##NL#A turn cycle refers to the natural order of the turns since the beginning of the game. When a turn cycle is complete, all players will have had an equal number of turns.#NL##NL#Example #1:#NL#Player A: begins the game#NL#Player B: is second#NL#Player C: is last#NL##NL#Time is called on Player B's turn. Player B finishes his current turn and Player C takes a turn as well (completing the turn cycle). After this, all three players take one additional turn. #NL##NL#After these final turns, count victory points and establish a winner.#NL##NL#Example #2:#NL#Player A: begins the game#NL#Player B: is second#NL#Player C: is last#NL##NL#Time is called on Player A's turn. Player A finishes his current turn, Player B takes a turn, followed by Player C as well (completing the turn cycle). After this, all three players take one additional turn. #NL##NL#After these final turns, count victory points and establish a winner.#NL##NL#Player A: begins the game#NL#Player B: is second#NL#Player C: is last#NL##NL#Time is called on Player C's turn. Player C finishes his current turn (completing the turn cycle). After this, all three players take one additional turn. #NL##NL#After these final turns, count victory points and establish a winner."},{"header":"Conclusion"},{"text":"This project was meant for passionate DCDB fans to experience the game at its highest level. We want to create the best competitive experience, so please feel free to email us with any requests, questions, or comments.  This will be an ongoing project and we at NrdFeed look forward to growing the competitive play experience in a major way!"},{"text":"Tier list:#NL#www.nrdfeed.com\/?s=9449#NL##NL#Ban list:#NL#www.nrdfeed.com\/?s=9448#NL##NL#How to build your cube:#NL#http:\/\/www.nrdfeed.com\/?s=9577#NL##NL#Complete Cube Deck List:#NL#www.nrdfeed.com\/?s=10689#NL##NL#Join our Competitive Play Facebook group:#NL#https:\/\/www.facebook.com\/groups\/1563115643985775\/"},{"image":[{"src":"lon361277long.jpg"},{"caption":""}]}]

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