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Danneel Ackles To Appear On Supernatural


[{"text":"On Friday, "Variety" announced that Danneel Harris Ackles will appear in the 13th episode ("Devil's Bargain")of this season of Supernatural. She is set to play Sister Jo and will be a recurring character later in the season. This will be her first appearance on Supernatural."}]




OFFICIAL DC DECK BUILDING CHARACTER TIER LIST


[{"text":"In competitive DC Deck Building game play, you are allowed to play any number of Super Hero Characters (referred to as "Main Characters") that total up to no more than 6 tier worth of points."},{"text":"*Updated for the fall 2018 season#NL##NL#Update Summary:#NL#Main Character Tier Changes:#NL##NL#- Chameleon Boy (Crossover 3) is now tier 2 (previously tier 1)#NL##NL#New Main Character Tiers:#NL#- Batwoman (Crossover 6) is tier 1#NL#- Black Canary (Crossover 6) is tier 1#NL#- Catwoman (Crossover 6) is tier 2#NL#- Huntress (Crossover 6) is tier 1#NL#- Katana (Crossover 6) is tier 2#NL#- Oracle (Crossover 6) is tier 1#NL#"},{"header":"Tier 6"},{"text":"[There are currently no tier 6 Main Characters]"},{"header":"Tier 5"},{"list":[{"listType":"bullet"},{"caption":"Golden Glider (Crossover 5)"}]},{"header":"Tier 4"},{"list":[{"listType":"bullet"},{"caption":"Animal Man (Crisis 1)"},{"caption":"Doctor Fate (Crossover 1)"},{"caption":"Green Lantern (Base Set)"},{"caption":"Heatwave (Crossover 5)"},{"caption":"Killer Frost (Crisis 3)"},{"caption":"Martian Manhunter (PROMO)"},{"caption":"Rorschach (Crossover 4)"},{"caption":"Sinestro (Forever Evil)"},{"caption":"White Lantern Deadman (Crisis 2)"},{"caption":"Wildcat (Crossover 1)"}]},{"header":"Tier 3"},{"list":[{"listType":"bullet"},{"caption":"Bane (Promo)"},{"caption":"Batman (Base Set)"},{"caption":"Black Canary (Heroes Unite)"},{"caption":"Booster Gold (Heroes Unite)"},{"caption":"Captain Cold (Crossover 5)"},{"caption":"Cheetah (Crisis 3)"},{"caption":"The Comedian (Crossover 4)"},{"caption":"Cyborg (Base Set)"},{"caption":"The Flash (Base Set)"},{"caption":"Green Arrow (Crisis 1) "},{"caption":"Harley Quinn (Forever Evil)"},{"caption":"Hawkman (Heroes Unite)"},{"caption":"Indigo-1 (Crisis 2)"},{"caption":"The Joker (Promo)"},{"caption":"Lex Luthor (Forever Evil)"},{"caption":"Nightwing (Heroes Unite)"},{"caption":"Oliver Queen (Crossover 2)"},{"caption":"Ozymandias (Crossover 4)"},{"caption":"Poison Ivy (Crisis 3)"},{"caption":"Red Tornado (Heroes Unite)"},{"caption":"Roy Harper (Crossover 2)"},{"caption":"Saint Walker (Crisis 2)"},{"caption":"Superman (Base Set)"},{"caption":"Vixen (PROMO)"},{"caption":"Wonder Woman (Base Set)"}]},{"header":"Tier 2"},{"list":[{"listType":"bullet"},{"caption":"Aquaman (Base Set)"},{"caption":"Batgirl (Heroes Unite)"},{"caption":"Beast Boy (Teen Titans)"},{"caption":"Black Adam (Forever Evil)"},{"caption":"Black Lightning (PROMO)"},{"caption":"Blue Beetle (Teen Titans)"},{"caption":"Brainiac 5 (Crossover 3)"},{"caption":"Captain Boomerang (Crisis 3)"},{"caption":"Catwoman (Crossover 6)"},{"caption":"Chameleon Boy (Crossover 3)"},{"caption":"Cosmic Boy (Crossover 3)"},{"caption":"Deadshot (Crisis 3)"},{"caption":"Deathstroke (Forever Evil)"},{"caption":"Dr. Manhattan (Crossover 4)"},{"caption":"Katana (Crossover 6)"},{"caption":"King Shark (Crisis 3)"},{"caption":"Lightning Lad (Crossover 3)"},{"caption":"Mirror Master (Crossover 5)"},{"caption":"Mister Terrific (Crossover 1)"},{"caption":"Phantom Girl (Crossover 3)"},{"caption":"Power Girl (Crossover 1)"},{"caption":"Raven (Teen Titans)"},{"caption":"Red Lantern Supergirl (Crisis 2)"},{"caption":"Red Robin (Teen Titans)"},{"caption":"Robin (Crisis 1)"},{"caption":"Saturn Girl (Crossover 3)"},{"caption":"Shazam! (Heroes Unite)"},{"caption":"Skitter (PROMO)"},{"caption":"Starfire (PROMO)"},{"caption":"Starfire (Teen Titans)"},{"caption":"Stargirl (Crossover 1)"},{"caption":"Superboy (Teen Titans)"},{"caption":"Swamp Thing (Crisis 1)"},{"caption":"Trickster (Crossover 5)"},{"caption":"Weather Wizard (Crossover 5)"},{"caption":"Wonder Girl (Teen Titans)"}]},{"header":"Tier 1"},{"list":[{"listType":"bullet"},{"caption":"Alan Scott (Crossover 1)"},{"caption":"Batwoman (Crossover 6)"},{"caption":"Bizarro (Forever Evil)"},{"caption":"Black Canary (Crossover 6)"},{"caption":"Black Manta (Forever Evil)"},{"caption":"Constantine (Crisis 1)"},{"caption":"Felicity Smoak (Crossover 2)"},{"caption":"Huntress (Crossover 6)"},{"caption":"Jay Garrick (Crossover 1)"},{"caption":"John Diggle (Crossover 2)"},{"caption":"Kid Flash (PROMO)"},{"caption":"Kyle Rayner (Crisis 2)"},{"caption":"Nite Owl (Crossover 4)"},{"caption":"Oracle (Crossover 6)"},{"caption":"Sara Lance (Crossover 2)"},{"caption":"Silk Spectre (Crossover 4)"},{"caption":"Star Sapphire (Crisis 2)"},{"caption":"Zatanna Zatara (Crisis 1)"}]},{"header":"Official Links:"},{"text":"Tier list:#NL#www.nrdfeed.com\/?s=9449#NL##NL#Ban list:#NL#www.nrdfeed.com\/?s=9448r#NL##NL#How to build your cube:#NL#http:\/\/www.nrdfeed.com\/?s=9577#NL##NL#Complete Cube Deck List:#NL#www.nrdfeed.com\/?s=10689r#NL##NL#Join our Competitive Play Facebook group:#NL#https:\/\/www.facebook.com\/groups\/1563115643985775\/"},{"image":[{"src":"lon966901long.jpg"},{"caption":""}]}]




OFFICIAL DC DECK BUILDING BAN LIST


[{"text":"*Updated for fall 2018 season#NL##NL#Update Summary:#NL#The following are now banned:#NL##NL#- 1x Cheetah (Crossover 6)#NL#- 1x Cheshire (Crossover 6)#NL#- 1x Martial Arts Expert (Crossover 6)#NL#- 1x Master Thief (Crossover 6)#NL#- 1x Thalia Al Ghul (Crossover 6)#NL##NL#Graves - Impossible Mode (Crisis 2) - & Graves (Heroes Unite) are both banned based on the standards of not having an impact on the game."},{"header":"Remove the following cards from the main deck:"},{"text":"(Sorted by set)#NL##NL#3x Green Arrow's Bow (Base Set)#NL#1x Man of Steel (Base Set)#NL##NL#2x Talon (Heroes Unite)#NL##NL#2x Pandora's Box (Forever Evil)#NL#2x Word of Power (Forever Evil)#NL##NL#2x Arsenal (Teen Titans)#NL#3x Colony Suit (Teen Titans)#NL#1x Daughter of Trigon (Teen Titans)#NL#2x Jericho (Teen Titans)#NL##NL#1x Avatar of the Rot (Crisis 1)#NL#2x Quiver of Arrows (Crisis 1)#NL#2x Strife (Crisis 1)#NL##NL#2x The Atom (Crisis 2)#NL##NL#1x Explosive Arrow (Crossover 2)#NL##NL#1x Disintegration (Crossover 4)#NL##NL#1x Cheshire (Crossover 6)#NL#1x Martial Arts Expert (Crossover 6)#NL#1x Master Thief (Crossover 6)#NL##NL#1x Abandoned Amusement Park (Rivals 1)#NL#2x Billionaire (Rivals 1)#NL#1x Black Canary (Rivals 1)#NL#1x Catwoman (Rivals 1)#NL#1x Commissioner Gordon (Rivals 1)#NL#2x Grappling Hook (Rivals 1)#NL#1x Harley Quinn (Rivals 1)#NL#2x Joy Buzzer (Rivals 1)#NL#1x Killer Croc (Rivals 1)#NL#2x Killing Joke (Rivals 1)#NL#1x Lucius Fox (Rivals 1)#NL#2x Maniacal Laugh (Rivals 1)#NL#2x Master Martial Artist (Rivals 1)#NL#1x Poison Ivy (Rivals 1)#NL#1x Ra's Al Ghul (Rivals 1)#NL#1x Red Hood (Rivals 1)#NL#1x Scarecrow (Rivals 1)#NL#1x Superman (Rivals 1)#NL#1x Talia Al Ghul (Rivals 1)#NL#1x The Batcave (Rivals 1)#NL#2x The Bat-Signal (Rivals 1)#NL#2x Utility Belt (Rivals 1)#NL##NL#1x Bizarro World (Multiverse)#NL#1x Brainiac Drones (Multiverse)#NL#1x Crime Syndicate (Multiverse)#NL#1x Dick Grayson (Multiverse)#NL#1x Flashpoint Aquaman (Multiverse)#NL#1x Red Son Superman (Multiverse)#NL#1x Skartaris (Multiverse)#NL#1x The Extremists (Multiverse)#NL#1x Vanishing Point (Multiverse)#NL#1x Weaponers of Qward (Multiverse)#NL##NL#Total Removed Main Deck Cards: 70"},{"header":"REMOVE THE FOLLOWING CARDS FROM THE super villain stack:"},{"text":"#NL#(Sorted by set)#NL##NL##NL#Atrocitus (Base Set)#NL#Black Manta (Base Set)#NL#Brainiac (Base Set)#NL#Captain Cold (Base Set)#NL#Deathstroke (Base Set)#NL#Lex Luthor (Base Set)#NL#Parallax (Base Set)#NL##NL#Black Adam (Heroes Unite)#NL#Graves (Heroes Unite)#NL#Hector Hammond (Heroes Unite)#NL#Helspont (Heroes Unite)#NL#Mongul (Heroes Unite)#NL#Trigon (Heroes Unite)#NL##NL#The Brain & Moinsieur Mallah (Teen Titans)#NL#Trigon (Teen Titans)#NL##NL#Black Manta - Impossible Mode (Crisis 1)#NL#Captain Cold - Impossible Mode (Crisis 1)#NL#Crisis Anti-Monitor - Impossible Mode (Crisis 1)#NL#Darkseid - Impossible Mode (Crisis 1)#NL#Ra's Al Ghul - Impossible Mode (Crisis 1)#NL#Sinestro - Impossible Mode (Crisis 1)#NL#The Joker - Impossible Mode (Crisis 1)#NL##NL#Amazo - Impossible Mode (Crisis 2)#NL#Arkillo - Impossible Mode (Crisis 2)#NL#Black Lantern Superman - Impossible Mode (Crisis 2)#NL#Crisis Nekron - Impossible Mode (Crisis 2)#NL#Graves - Impossible Mode (Crisis 2)#NL#H'EL - Impossible Mode (Crisis 2)#NL#Mr. Freeze - Impossible Mode (Crisis 2)#NL#Vandal Savage - Impossible Mode (Crisis 2)#NL##NL#Atomica - Impossible Mode (Crisis 3)#NL#Crisis Mazahs! - Impossible Mode (Crisis 3)#NL#Deathstorm - Impossible Mode (Crisis 3)#NL#Johnny Quick - Impossible Mode (Crisis 3)#NL#Nick Necro - Impossible Mode (Crisis 3)#NL#The Outsider - Impossible Mode (Crisis 3)#NL##NL#Gog (Crossover 1)#NL#Solomon Grundy (Crossover 1)#NL##NL#Deadshot (Crossover 2)#NL##NL#Saturn Queen (Crossover 3)#NL##NL#Jay Garrick (Crossover 5)#NL#The Flash [8] (Crossover 5)#NL#The Flash [15] (Crossover 5)#NL#Wally West (Crossover 5)#NL##NL#Cheetah (Crossover 6)#NL#Talia Al Ghul (Crossover 6)#NL##NL#Brainiac (Multiverse)#NL#Deimos (Multiverse)#NL#Telos (Multiverse)#NL##NL#Total Removed Super Villains: 49#NL##NL#Total Removed Cards: 119#NL##NL#In addition, 24 "Crisis" Main Characters and 6 "Rivals" Main Characters are removed."},{"spoiler":"Heavy"},{"text":"Caution: #NL##NL#Only read the following if you want to know more about the concept of the ban list. The following will not reference any additional cards to remove."},{"header":"Why Remove These cards?"},{"text":"Cards are removed for one of the following reasons:#NL#"},{"list":[{"listType":"bullet"},{"caption":"They were made for a different game mode"},{"caption":"Super Villains that are replaced with their Impossible Mode versions"},{"caption":"They are unbalanced"},{"caption":"Lack of impact on the game"}]},{"header":"The Concept Behind the Ban List"},{"text":"Combine the following sets released for the DC Deck Building Game including:#NL#Origins (also referred to as the Base Set)#NL#Heroes Unite#NL#Forever Evil#NL#Teen Titans#NL#Crossover Expansions, No. 1 - 6#NL#Crisis Expansions, No 1 - 3#NL#Rivals Expansion#NL#Multiverse Expansion#NL##NL#Use all cards from these sets except those noted on the banned lists above.#NL##NL#Use only 16x Kick cards and 20x Weakness cards for the game (i.e. do not combine all kicks and weaknesses from every set).#NL##NL#The following Super Villains are not used; play with their Impossible Mode counterparts:#NL#Atrocitus (10)#NL#Black Adam (11)#NL#Black Manta (8)#NL#Brainiac (11)#NL#Deathstroke (9)#NL#Hector Hammond (11)#NL#Helspont (10)#NL#Lex Luthor (10)#NL#Mongul (11)#NL#Parallax (12)#NL#Trigon (12)#NL##NL#The following Super Villains are not used; play with their original counterparts:#NL#Impossible Mode The Joker (10)#NL##NL#All Super Villains with the ability "Stack Ongoing" are not used. The "Stack Ongoing" ability is used to delay the game and complicate the board states. It is mostly used for alternate game types and has proven to be unhealthy for competitive play.#NL##NL#All cards with the words "Confrontation", "Confront", "Block" and "Character's cost" are not used.  (These cards appear in the Rivals set.) These are made for a 1 on 1 game type only.#NL##NL#All cards with the words "Multiverse", "Champion", "Challenge", certain cards that deal with random cards moving into\/out of a line-up and cards which refer to "the main deck's set".  Certain other cards from the Multiverse expansion which are for another game mode."},{"header":"Banned Cards"},{"text":"#NL#The following cards are banned because they are unbalanced and are too powerful:#NL##NL#Main Deck:#NL#1x Avatar of the Rot#NL#1x Daughter of Trigon#NL#3x Green Arrow\u2019s Bowr#NL#2x Jericho#NL#1x Man of Steel#NL##NL#Super Villains:#NL#Black Lantern Superman (13) - Impossible Mode#NL#The Joker (10) - Impossible Mode#NL#Captain Cold (9) - Base Set#NL#Captain Cold (10) - Crisis 1#NL#The Brain & Monsieur Mallah (10) - Teen Titans"},{"header":"Removed Cards Due To Lack of Impact"},{"text":"The following cards have proven to make an unhealthy competitive environment by their lack of impact on the game. Majority of the time players will deliberately not buy them (regardless of Main Character combinations) and it will create an unhealthy game state.#NL##NL#Main Deck:#NL#2x Arsenal#NL#3x Colony Suit#NL#1x Explosive Arrow#NL#2x Pandora\u2019s Box#NL#2x Quiver of Arrows#NL#2x Strife#NL#2x Talon#NL#2x The Atom#NL#2x Word of Power#NL##NL#Supervillains:#NL#Deadshot (Crossover 2)#NL#Graves - Impossible Mode (Crisis 2)r#NL#Graves (Heroes United)#NL#Saturn Queen (Crossover 3)#NL#"},{"header":"REMOVED DUE TO BEING A GAME PLAY VARIANT"},{"text":"#NL#The following cards do not translate well to competitive play from their original game variant.#NL##NL#Main Deck:#NL#1x Abandoned Amusement Park#NL#2x Billionaire#NL#1x Bizarro World#NL#1x Black Canary#NL#1x Brainiac Drones#NL#1x Catwoman#NL#1x Commissioner Gordon#NL#1x Crime Syndicate#NL#1x Dick Grayson#NL#1x Disintegration#NL#1x Flashpoint Aquaman#NL#2x Grappling Hook#NL#1x Harley Quinn#NL#2x Joy Buzzer#NL#1x Killer Croc#NL#2x Killing Joke#NL#1x Lucius Fox#NL#2x Maniacal Laugh#NL#2x Master Martial Artist#NL#1x Poison Ivy#NL#1x Ra's Al Ghul#NL#1x Red Hood#NL#1x Red Son Superman#NL#1x Scarecrow#NL#1x Skartaris#NL#1x Superman#NL#1x Talia Al Ghul#NL#1x Telos#NL#1x The Batcave#NL#2x The Bat-Signal#NL#1x The Extremists#NL#2x Utility Belt#NL#1x Vanishing Point#NL#1x Weaponers of Qward"},{"header":"Official Links:"},{"text":"Tier list:#NL#www.nrdfeed.com\/?s=9449#NL##NL#Ban list:#NL#www.nrdfeed.com\/?s=9448#NL##NL#How to build your cube:#NL#http:\/\/www.nrdfeed.com\/?s=9577#NL##NL#Complete Cube Deck List:#NL#www.nrdfeed.com\/?s=10689#NL##NL#Join our Competitive Play Facebook group:#NL#https:\/\/www.facebook.com\/groups\/1563115643985775\/"},{"image":[{"src":"lon962199long.jpg"},{"caption":""}]}]




OFFICIAL DC Deck Building RULES FOR Competitive Play


[{"text":"This rule structure was created by the playtesting team at NrdFeed.com.#NL##NL#*Updated for the 2018 season.#NL#Summary of the updates:#NL#- Players now draft 1-6 in ascending order#NL#- The highest roller chooses whether they draft 1st or last.#NL#- Release of Specific card FAQ rules page#NL##NL##NL#Use the website: www.dcdeckbuilding.info\/rules for all specific card rulings. This page is made for use of judging staff in competitive play tournaments."},{"header":"WHY IS THEre A NEED FOR COMPETITIVE RULES?"},{"text":"Have you bought a majority of the DC Deck Building (DCDB) sets? Have you experimented with combining sets or even mixing Super Heroes?#NL##NL#Well, we are here to bring you the next evolution in DCDB so you can take your game to the next level.#NL##NL#We see a big vision for DCDB and think it has the potential for a highly competitive tournament scene. There are few games with as much flavor, consistency, and replay value as the DC Deck Building game, so we are excited to unite avid DCDB fans together.#NL##NL#These rules are aimed at competitive card players and encourages them to enjoy the game of DCDB at it's highest level.  We will provide a rotating ban list and tier lists to keep up with current game product and the tournament scene.#NL##NL#Current tournament coverage will be posted on NrdFeed, as well as articles on deck building and character selection.#NL##NL#We want to acknowledge that we are not affiliated with Cryptozoic Entertainment in any way. "},{"image":[{"src":"cry152421cryptozo.jpg"},{"caption":"NrdFeed is not affiliated with Cryptozoic Entertainment"}]},{"header":"OFFICIAL TOURNAMENT FORMATS"},{"text":"Free-for-All (Est time: 1 hour min)#NL#2 v 2 Teams (Est time: 1 hour 15 min)"},{"header":"OFFICIAL COMPETITIVE RULES"},{"text":"Play with the base rules from the latest DCDB rule book with the following changes:"},{"header":"Super Hero Selection"},{"double":[{"src":"scr740530screensh.jpg"},{"src":"scr787906screensh.jpg"}]},{"text":"For competitive play, hero selection is done in a completely new and innovative way!#NL##NL#You may choose any number of characters with a total value of 6. Characters have a different values (or tiers) depending on how powerful they are, how consistent they are, and their initial impacts on the game. #NL##NL#You can play as many characters as you like as long as their tier value is less than or equal to 6. #NL##NL#Use the Official Character Tier List when selecting your Super Heroes. #NL##NL#Link here: www.nrdfeed.com\/?s=9449#NL##NL#This system was designed to up the game\u2019s replay value and to allow for synergy between the characters. There are hundreds of potential team ups!"},{"text":"Super Hero Clarification Rules:#NL##NL#If a card says "Your Super Hero," it refers to all of your Super Heroes instead. #NL##NL#"Super Villains" that you start the game with (either from the Forever Evil set or an expansion) are treated as "Super Heroes" for card effects."},{"header":"Drafting Your Super Heroes"},{"image":[{"src":"tie569632tierdraf.jpg"},{"caption":"Start with the Tier 1"}]},{"text":"Summary:#NL#You will be performing a draft through the Super Hero stacks in ascending order.#NL##NL#Procedure:#NL#Set the starting Super Heroes out in stacks separated by cost. #NL##NL#Each player will roll a die. The highest roller will determine if they would like to go first or last. The order will rotate from the seating clockwise.#NL##NL##NL#The player who selects first will have the first chance at a character of value 1. That player may choose to pass or to take a character with value 1. After they make their choice, the choice passes to the player to the left.  If you choose to pass, you may no longer select a character of that value.#NL##NL#After all players have chosen and\/or passed on the characters with a value of 1, the process will then be repeated using the characters with a value of 2. Repeat this process all the way up to the character with a value of 6.#NL##NL#Each player may pick anywhere from 1 to 6 different characters to play. However, if at any point a player has used all 6 of their allotted points, that player is removed from the draft. Players do not have to use all of their points, but they may not exceed 6 points.  #NL##NL#The player who drafted first will go last. (Unless Flash is chosen)."},{"header":"Super Villains"},{"image":[{"src":"sv-420218sv.jpg"},{"caption":""}]},{"text":"

Set up 5 villains in the Super Villain stack in ascending order of cost. The villains in the Super Villain stack should be chosen at random and should be kept a secret from all players. #NL##NL#First, randomly select one of the following as a starting villain and put it face up:#NL##NL#[All of these have a base cost of 8]<\/p>

Edward Fyers (Crossover 2)#NL#Flash (Forever Evil)#NL#Harley Quinn (Crossover 6)<\/p>

Ra\u2019s Al Ghul (Origins)#NL#<\/p>

Slade Wilson (Teen Titans)<\/p>

Vandal Savage (Heroes Unite)#NL##NL#Next, shuffle all of the 9 - 15 cost Super Villains together and choose four of them at random and place them face down underneath the starting villain in numerical order such that the 8-cost SV is on top of the stack and the highest cost SV is at the bottom.#NL##NL#For reference, some potential SV stacks are:#NL#8, 9, 12, 12, 13#NL#8, 10, 13, 13, 13#NL#8, 9, 12, 15, 15#NL##NL#Lastly, add a "+2" onto the Super Villain stack. This is to remind everyone that the SVs cost an additional 2 power above their base cost to defeat. <\/p>"},{"image":[{"src":"ras288231ras.png"},{"caption":""}]},{"text":"Question:#NL#Why do we put a "+2" on the Super Villains?#NL##NL#It balances the game when playing with more than one Super Hero. It ensures that the game is well-balanced  for competitive play and will be slightly more difficult to speed through every Super Villain without building a solid deck."},{"header":"Additional Rules:"},{"text":"You may only spend power to buy from the main line up OR to defeat the Super Villain, not both. If you "gain" cards, this does not count as buying (example: Cheetah).#NL##NL#When Weakness cards are destroyed they return to the Weakness stack.  (This is the same as the "Crisis" rules.)"},{"header":"FREE-FOR-ALL GAME TYPE"},{"text":"There are no additional rules for a free-for-all game. For tournament play, be sure to have a judge set up the Super Villain stack and have the judge calculate points at the end. Cutting others decks will be enforced after they shuffle by the player on the left.#NL##NL#Use a 1 hour time limit for 3 players. 1:15 minute time limit for 4 players."},{"header":"2V2 GAME TYPE"},{"text":"Seating is different in a 2v2 game. Sit next to your teammate. The turn order must go Team A, Team B, Team A, Team B passing to the player to the left across from you. Keep the same order for the entire game.#NL##NL#You may buy or gain cards and put them into your teammates discard pile. If you do, one opponent may "Cycle" a card.#NL##NL#"Cycling" - You may discard a card and draw a card (in that order). Each player may only do this once per turn. #NL##NL#If an opponent buys more than 1 card for their teammate, both members of the opposing team may "cycle" a card. No player may "cycle" twice in a turn."},{"double":[{"src":"sbs68611sbs1.jpg"},{"src":"sbs96956sbs2.jpg"}]},{"text":""Cycling" does not trigger abilities from any other cards. (Example Harley Quinn or Deadshot etc...)#NL##NL#Just as in "free-for-all" the 2v2 tournament play be sure to have a judge set up the Super Villain stack and have the judge calculate points at the end. Cutting others decks will be enforced after they shuffle by the opponent sitting across from them.#NL##NL#Use a 1 hour and 15 minute time limit for 2v2 Tournament Games. #NL#"},{"header":"Time in the Round Procedure"},{"text":"Once the clock hits zero, time in the round is declared. The active player will finish his\/her turn. Afterward, complete a turn cycle for all players until all players have had an equal amount of turns for the game total. #NL##NL#Then afterward, each player takes one additional turn.#NL##NL#A turn cycle refers to the natural order of the turns since the beginning of the game. When a turn cycle is complete, all players will have had an equal number of turns.#NL##NL#Example #1:#NL#Player A: begins the game#NL#Player B: is second#NL#Player C: is last#NL##NL#Time is called on Player B's turn. Player B finishes his current turn and Player C takes a turn as well (completing the turn cycle). After this, all three players take one additional turn. #NL##NL#After these final turns, count victory points and establish a winner.#NL##NL#Example #2:#NL#Player A: begins the game#NL#Player B: is second#NL#Player C: is last#NL##NL#Time is called on Player A's turn. Player A finishes his current turn, Player B takes a turn, followed by Player C as well (completing the turn cycle). After this, all three players take one additional turn. #NL##NL#After these final turns, count victory points and establish a winner.#NL##NL#Player A: begins the game#NL#Player B: is second#NL#Player C: is last#NL##NL#Time is called on Player C's turn. Player C finishes his current turn (completing the turn cycle). After this, all three players take one additional turn. #NL##NL#After these final turns, count victory points and establish a winner."},{"header":"Conclusion"},{"text":"This project was meant for passionate DCDB fans to experience the game at its highest level. We want to create the best competitive experience, so please feel free to email us with any requests, questions, or comments.  This will be an ongoing project and we at NrdFeed look forward to growing the competitive play experience in a major way!"},{"text":"Tier list:#NL#www.nrdfeed.com\/?s=9449#NL##NL#Ban list:#NL#www.nrdfeed.com\/?s=9448#NL##NL#How to build your cube:#NL#http:\/\/www.nrdfeed.com\/?s=9577#NL##NL#Complete Cube Deck List:#NL#www.nrdfeed.com\/?s=10689#NL##NL#Join our Competitive Play Facebook group:#NL#https:\/\/www.facebook.com\/groups\/1563115643985775\/"},{"image":[{"src":"lon361277long.jpg"},{"caption":""}]}]




Doctor Who Christmas Preview


[{"text":"#NL#The Official Synopsis: "Twice Upon A Time." #NL#Two Doctors stranded in a forbidding snowscape, refusing to face regeneration. And a British Army Captain seemingly destined to die in the First World War, but taken from the trenches to play his part in the Doctor's story. This is the magical last chapter in the Twelfth Doctor's epic adventure.#NL#He must face his past to decide his future. and the Doctor will realize the resilience of humanity, discovering hope in his darkest frozen moment. #NL#It is the end of an era. But the Doctor's journey is just beginning. "},{"image":[{"src":"gro89939group.jpg"},{"caption":"The Captain, The Doctor and The Doctor"}]},{"text":"#NL#The Christmas Special will be the final (regular) episode for Peter Capaldi as the Twelfth Doctor, before regenerating into Jodie Whittaker- although we may not get to see the new costume and new-look TARDIS until 2018. #NL#The episode is directed by Rachel Talalay, and written by outgoing showrunner Steven Moffatt, with the Thirteenth Doctor's introductory scene by his replacement Chris Chibnall. "},{"image":[{"src":"ten150731tenth-pl.jpg"},{"caption":"The first Cybermen"}]},{"text":"#NL# "Twice Upon A Time" is set during a momemt of "frozen time" during the story "The Tenth Planet." This was the last adventure of the First Doctor, and also the first Cybermen story. #NL#During the story the Doctor mysteriously disappears for a while - in reality caused by the poor health of actor William Hartnell. This seems to be set in those missing hours. "},{"image":[{"src":"ten190196tenth-pl.jpg"},{"caption":"The Tenth Planet"}]},{"double":[{"src":"jar255489jared-ga.jpg"},{"src":"lil842584lily-tra.jpg"}]},{"text":"The companions in "The Tenth Planet" were Ben and Polly, and their roles have been recreated by Jared Garfield and Lily Travers, They are alongside David Bradley returning as the First Doctor after playing Bill Hartnell in the 50th Anniversary docu-drama "An Adventure In Time And Space.""},{"image":[{"src":"bil303995bill-pot.jpg"},{"caption":"Bill Potts returns"}]},{"text":"#NL#Bill Potts is also confirmed as returning in the farewell episode, although exactly how has not been confirmed, as she was last seen travelling the universe with Heather. "},{"image":[{"src":"war105348war-game.jpg"},{"caption":"The War Games"}]},{"text":"#NL#The trailer for the Christmas Special showed the mysterious Captain, and referred to being trapped in a single moment of time.#NL#This has a lot of similarities with classic story "The War Games", in which a renegade Time Lord took soldiers from Earth history, including World War One, for his own evil plans. This adventure saw the Second Doctor regenerate, and the first appearance of the Time Lords as a race."},{"image":[{"src":"gat81532gatiss.jpg"},{"caption":"Mark Gatiss as The Captain"}]},{"text":"There has been a lot of speculation about who the mysterious un-named Captain will turn out to be, with lots of suggested characters from throughout the shows's history - although the fact that he is "destined to die" is an interesting reason to discount this. "},{"image":[{"src":"bri965449brigadie.png"},{"caption":"Brigadier Lethbridge-Stewart."}]},{"text":"Some fans have suggested that it will be a young Brigadier Lethbridge-Stewart, but that seems unlikely as he was not born until 1929."},{"double":[{"src":"gil53541gilbert-.jpg"},{"src":"pol69823police-b.jpg"}]},{"text":"#NL#Another theory is that he will turn out to be Gilbert MacKenzie-Trench, the inventor of the Police Box, who would be the right age and appearance. #NL#Images by Petra Caroline Henderson"},{"image":[{"src":"tob116112toby-whi.jpg"},{"caption":"Toby Whithouse"}]},{"text":"#NL#There has been much discussion that other familar faces will appear in the Twelfth Doctor's final episode, with Clara, Nardole and the Eleventh Doctor all heavily rumoured. #NL#Eagle-eyed fans may have spotted one familiar face in publicity images: Doctor Who writer Toby Whithouse apparently playing a German WWI officer battling against fellow writer Gatiss. "},{"image":[{"src":"doc38120doctors.jpg"},{"caption":""}]},{"text":"There are lots of obvious parrallels between the circumstances of the First and Twelfth Doctor: both battling Mondasian Cybermen, their bodies are dying, but they refuse to regenerate - even their style of dress and TARDIS exteriors have much in common. "},{"image":[{"src":"doc915531doctors-.jpg"},{"caption":""}]},{"text":"#NL#We will have to wait another month to find out exactly how the Doctors are frozen in time, and what is persuing the Captain, and see the Doctors regenerate. #NL#Are you looking forward to Christmas with the Doctors? Let us know in the comments. "}]




Tombstone


[{"spoiler":"Heavy"},{"text":"On Thursday, Supernatural gave us an almost lighthearted Monster of the Week episode. There was some good happy Dean moments. There was also a heartbreaking moment for Jack."},{"header":"Cas\/Jack Reunion"},{"image":[{"src":"sn1546933sn1306c-.jpg"},{"caption":""}]},{"text":"The previous episode left off with Sam and Dean meeting Castiel at a phone booth. This episode started with Castiel explaining to the boys about the Empty and how he got back to Earth. Back at the bunker, Jack was relieved to see Castiel but confused on how he may have brought Cas back. Jack had been apparently watching Sam and Dean closely because he got quite proficient in the use of a computer. He found them all a case to work."},{"header":"DEan and Cowboys"},{"image":[{"src":"sup801704supernat.jpg"},{"caption":""}]},{"text":"The case led the boys to Dodge City, Kansas, where Dean was excited to go. Dodge City was supposedly a big cowboy town and Dean loves cowboys. I have to admit that Dean's enthusiasm was great to watch after all his talk of a death wish. Turns out they were after a ghoul in the guise of a famous deceased bank robber. "},{"header":"Team Freewill 2.0"},{"image":[{"src":"13-13972513-06-sp.jpg"},{"caption":""}]},{"text":"Dean dubbed the team as Team Freewill 2.0 before they got to work on the case. Unfortunately, Jack, in his eagerness, accidentally killed a security guard in a shootout with the ghoul. He doesn't take it well. Even with the talk Dean gave him (surprisingly different than the first few episodes), Jack decided to leave to figure out how to better himself. "},{"text":"The next episode leads the boys to find Jack. Hopefully Colonel Sanders\/Asmodeus doesn't get his claws on Jack or Jack doesn't listen to him. It was great to see the team together and to see Dean really happy. Jack's eagerness was cute, too. What did you like about the episode? Let me know in the comments."}]




Dc deck building: deceptively powerful


[{"text":"Hey everyone! I wanted to give you the newest team that is poised to dominate the holiday season. The strategy I am going to discuss today revolves around Cheetah, and abusing her ability to destroy cards every turn."},{"image":[{"src":"1-p6847651.png"},{"caption":""}]},{"header":"DESTROYING CARDS"},{"text":"The ability to destroy cards is one of the best \u2018mechanics\u2019 in the game. Having the ability to rid yourself of your starting cards goes a long way towards winning the game. In the early turns, it's often far better to buy\/gain cards that are able to destroy your other cards, rather than cards that just give raw power."},{"text":"Consider the following two cards, and let\u2019s say it's the first turn of the game and you don\u2019t have enough power to buy anything except a kick:"},{"image":[{"src":"2-p6319492.png"},{"caption":""}]},{"text":"In the early turns of the game when your deck is small, Mera has almost a 50\/50 chance of being in your hand when your discard pile is empty. The 4 power she gives you when that happens is going to be really good, and you can potentially pick up a powerful card with the extra power. Unfortunately the longer this goes on, the less chance she has of providing the 4 power because your deck keeps increasing in size and the chance of her being in your hand when you have no discard pile becomes smaller and smaller."},{"text":"On the other hand, Atomica is going to be a \u2018live\u2019 card for a very long time. You will be happy to destroy a starter either from your hand or discard pile every time you draw her. We don\u2019t have any discard pile size restrictions like we do with Mera, so we\u2019re happy to have her in our deck and will gladly play her and destroy a card every chance we get."},{"text":"Atomica will really start to outpace Mera once Weakness cards start getting passed around. Players tend to receive a Weakness after they\u2019ve drawn their hands, so just when you finally get Mera and and empty discard pile, someone else might come along and attack you, giving you a Weakness. If you have Mera in this situation you\u2019ll be very sad, but if you instead bought that Atomica, you\u2019ll just destroy the Weakness and carry on winning the game!"},{"text":"So now that we appreciate what it means to destroy cards, it becomes apparent that we want to start destroying stuff as soon as possible. So how can we find a way to destroy cards even when there are no \u2018destroy cards\u2019 to buy in the line-up? We turn to our good friend Cheetah and let her do the hard work for us."},{"image":[{"src":"3-p2302013.png"},{"caption":""}]},{"text":"Well, that\u2019s not going to be the easiest thing to pull off, especially early game, when we can barely afford to buy a card, let alone two cards in one turn. Relying on the Line-up to be full of one and two costs cards isn\u2019t a good idea either since the main deck is so large that the odds of there being a single one or two cost card out there is already slim to none."},{"header":"WHO TO PAIR CHEETAH WITH"},{"text":"So let\u2019s use some of our remaining tier points and see who\u2019s available to help us with that goal. Cheetah is a tier 3 character, so we still have three more points to work with."},{"text":"(Que frantic search of all \u20183-tier\u2019, \u20181 and 2-tier team\u2019 and \u20183x 1-tier team\u2019 characters)"},{"text":"I now present to you a holiday gift, from the DC Deck Building Gods:"},{"image":[{"src":"unt537633untitled.png"},{"caption":""}]},{"text":"Let\u2019s walk through this one step at a time. Aquaman is a tier-2 character, and Constantine is tier-1. So we\u2019ve used all 6 points, but how are these two going to help us buy two or more cards per turn so we can trigger Cheetah? Let\u2019s investigate."},{"list":[{"listType":"bullet"},{"caption":"You may put any cards with cost 5 or less you buy or gain during your turn on top of your deck."}]},{"text":"This definitely doesn\u2019t help us buy more cards, it doesn\u2019t provide power or anything."},{"list":[{"listType":"bullet"},{"caption":"Once during each of your turns, reveal the top card of your deck. If it's cost is 1 or greater, you may play it and it has +1 Power. If you do, destroy it at the end of your turn."}]},{"text":"Ok, so we can get an extra power, but that still doesn\u2019t go very far towards allowing us to reliably buy two cards a turn, especially not starting on our first turn. So what\u2019s going to make this team up the real deal?"},{"header":"TYPICAL EARLY GAME SCENARIO"},{"text":"We\u2019ll assume we have a typical starting hand of 3 power:"},{"image":[{"src":"4-p8448434.png"},{"caption":""}]},{"text":"Let\u2019s consider a random line-up, and see how our team handles it:"},{"image":[{"src":"unt275568untitled.png"},{"caption":""}]},{"image":[{"src":"unt263662untitled.png"},{"caption":""}]},{"text":"To recap our team:"},{"list":[{"listType":"bullet"},{"caption":"Cheetah: We need to buy\/gain two or more cards in a turn to trigger her destroy ability"},{"caption":"Aquaman: We can put any cards of cost 5 or less we buy\/gain directly on top of our deck"},{"caption":"Constantine: We can play our top card if it's cost is 1 or greater and get +1 power from it"}]},{"text":"Our options are to buy Lady Blackhawk or Force Field, let\u2019s compare the two options:"},{"text":"If we buy Lady Blackhawk, put her on top with Aquaman, and then use Constantine on her we end up with two power (one from Lady Blackhawk and the 2nd from the +1 bonus given by Constantine), and have to pass the turn. We end up destroying the only card we bought this turn, and not gaining anything meaningful by doing so. This is unfortunate because we don\u2019t trigger Cheetah."},{"text":"If we buy Force Field, put it on top, and \u2018Constantine it\u2019, we get to draw another card which will be either a Punch or Vulnerability, resulting in us having either one or two power. Again not great since it doesn\u2019t trigger Cheetah."},{"text":"So this team isn\u2019t looking to hot. It seems we have no way to reliably get an advantage, because the line-up is so random and we can\u2019t count on it to give us what we need at the right times. This seems a bit unfortunate."},{"text":"But wait, what\u2019s this? It looks like we just received another gift from the DC Deck Building Gods, for they feel sad that our holiday team isn\u2019t able to do it's thing:"},{"image":[{"src":"5-p315795.png"},{"caption":""}]},{"text":"My oh my, what a card. Let\u2019s play this out and see how we get along:"},{"list":[{"listType":"bullet"},{"caption":"Play out our three Punches = 3 Power"},{"caption":"Buy a Kick = 0 Power"},{"caption":"Use Aquaman to put the Kick on top of our deck"},{"caption":"Use Constantine to play our top card"},{"caption":"Play the Kick on top of our deck, this gives 2 Power from the Kick + 1 power from Constantine = 3 Power"},{"caption":"Buy Force Field = 0 Power"},{"caption":"Put Force Field on top of our deck with Aquaman"}]},{"text":"Now let's see what happens when we end our turn"},{"list":[{"listType":"bullet"},{"caption":"End our turn"},{"caption":"Discard our hand of two Vulnerabilities"},{"caption":"Destroy the Kick we played via Constantine"},{"caption":"Destroy one of the Vulnerabilities we discarded with Cheetah"},{"caption":"Put the three Punches from our play area into our discard pile"},{"caption":"Draw a new hand of five cards"}]},{"text":"To summarize: We started our turn with three power and ended up buying a Force Field and destroying a Vulnerability on our first turn. That is no joke! This is going to be a very good game for us. Some extra \u2018perks\u2019 of this combo also include:"},{"list":[{"listType":"bullet"},{"caption":"There are 16x Kicks in the game, we can expect to be able to repeat this combo every turn for quite a while."},{"caption":"If there are no cards you can afford, simply buy another Kick. As long as you have three power in your hand you buy a Kick, Constantine it, and then buy another one. This still \u2018gains\u2019 you one kick per turn while letting you destroy a card."}]},{"text":"So in the worst scenario, you burn through the Kick stack, destroying a card every turn until it's gone. This will put you well on your way to winning, because you will be rid of your starters long before anyone else is. Prepare for lots of free VP from anyone playing with a teamwork Main Character, as they will quickly realize you have the best deck. The only downside is that you have to count all these VP tokens at the end of the game. #NL##NL##NL#Pro tip: Keep lots and lots of 5x and 10x VP tokens where you can easily exchange them throughout the game."},{"header":"PRO PLAYS"},{"text":"I\u2019ll admit, playing this team can be a bit boring. Every turn seems to be the same: you destroy a Starter, collect all sorts of VP from teamwork, and then wonder if your going to have one or two hundred VP by the end of the game. Here\u2019s some tips to help keep the game from feeling to monotonous as you steamroll the competition."},{"list":[{"listType":"bullet"},{"caption":"You will be destroying Starters faster than anyone else, by a long shot. Even if someone buys a destroy card on turn 1, it\u2019ll usually be turn 3 at the earliest before they can use it, and then another 2-3 turns before they draw it again. This is where you gain the advantage. Mid-Late game you will be drawing pure gas while they are still fumbling about with Starters."},{"caption":"Once you run out of Starters and Weaknesses, Cheetah has a 2nd ability that allows you to draw an extra card instead of destroying something. I\u2019d only recommend drawing an extra card on the turns when you have nothing to destroy, otherwise it's pretty much always best to destroy a card. This will gradually begin to happen as you run out of Starters."},{"caption":"This team is not a card-type specific strategy, meaning that you can pick up Heroes, Villains, Equipment, etc. So...if you grab an early Sciencell then you can shift your attention to picking up every Villain you see."},{"caption":"You can use this team to hate out another player\u2019s strategy. Is the player to your left on an Equipment strategy? "},{"caption":"As the mid-end of the game comes around and you have nothing left to destroy, it's best to continue triggering Cheetah to draw a card. "},{"caption":"Keep an eye out for any cards that let you interact with the Destroyed Zone. As a Constantine player, you can create some interesting situations."}]},{"image":[{"src":"6-p3318926.png"},{"caption":""}]},{"list":[{"listType":"bullet"},{"caption":"The only time I buy \u2018expensive\u2019 cards with this team is if I am defeating the Super Villain, or if it's to pick up a high-VP yielding card. Larfleeze fits the strategy well, as we are buying lots of small power cards and our deck can get quite big. His ability to gain cards also helps us trigger Cheetah, further pressing our advantage."}]},{"image":[{"src":"7-p8329527.png"},{"caption":""}]},{"list":[{"listType":"bullet"},{"caption":"Once your out of Starters, you can destroy all the cards from the Rogues crossover too. Buy the card, gain a few VPs from it, then destroy it. Loot is a great starting point if you\u2019re into that sort of thing."}]},{"image":[{"src":"8-p8404558.png"},{"caption":""}]},{"list":[{"listType":"bullet"},{"caption":"If you\u2019re out of Starters and see a Bizzaro Power come around it's a fun card to pick up and ruin people\u2019s day with. Everyone gets to have a Weakness party but then you destroy yours every turn. Achievement unlocked: Make all your opponents rage quit"}]},{"image":[{"src":"9-p1421879.png"},{"caption":""}]},{"text":"In conclusion I\u2019ll say that I don\u2019t recommend this team to anyone who doesn\u2019t like counting, because if your opponents are using Teamwork strategies you're going to have to count a lot of VP at the end of the game."},{"text":"Until next time, here\u2019s to hoping you can dominate your holiday DCDB games with what otherwise appears to be a weak team with no real synergies, but is actually deceptively powerful."},{"spoiler":"Medium"},{"text":"Many of you have already noticed that we\u2019ve improving www.dcdeckbuilding.info but in case you haven\u2019t then you should head on over and see for yourself. "},{"text":"We\u2019ve added some 'Advanced Search' functionality and optimized the card loading time. We\u2019re also working on producing a better streaming setup where we\u2019ll have an enhanced viewer experience. We\u2019ll be busy coding and are looking forward to next year when we can roll out lots of new content!"}]




Doctor Who Christmas Special


[{"text":"BBC Children In Need provided a sneak peak at the 2017 Christmas Special of Doctor Who - showing the First Doctor encountering the Thirteenth Doctor's TARDIS, alongside Mark Gatiss at the mysterious World War One Captain."}]




Thirteenth Doctor Outfit Revealed


[{"text":""}]




Monsters of the Week


[{"text":"Supernatural has been home to many monsters throughout its 13 seasons. We all have our favorites as well as the ones we dislike. Below I'll give a few of my favorites and the reasons why."},{"header":"Pagan Gods"},{"image":[{"src":"pag326318pagan-ma.jpg"},{"caption":"Madge and Edward Carrigan"}]},{"text":"Pagan gods are numerous in lore from which the writers have been able to pull plots. My favorite pagan gods on SPN are Madge and Edward Carrigan. Pagan gods of the Winter Solstice, Madge and Edward lived as normal humans except the days before Christmas. It was hilarious how they continued to clean up Sam and Dean's language while slowing torturing them."},{"header":"Rakshasa"},{"double":[{"src":"350282851350px-ra.jpg"},{"src":"rak22537rakshasa.jpg"}]},{"text":"We've only had one chance to see Sam and Dean deal with a Rakshasa. A Rakshasa can turn invisible and shapeshift, making them difficult to find. This rakshasa was memorable because it took the form of a creepy clown using children to get into homes. (It may also be memorable for me since I've used it in a fanfic I wrote.)"},{"header":"Djinn"},{"image":[{"src":"dji661331djinn-.jpeg"},{"caption":""}]},{"text":"Djinn haven't made too many appearances on SPN, but I find them interesting. They can be the gentlest as they kill you or the scariest. Djinn can put a person into a dreamlike hallucination while they drink the person's blood. This hallucination could be anything from their dreams coming true to their worst nightmare."},{"text":"These are just a few of my favorite Supernatural monsters. Maybe sometime we can discuss disliked monsters. What are your favorite monsters on Supernatural? What monsters would you like to see more of on the show? Let me know in the comments."}]


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